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E3 - 2006 : Preview :: Indiana Jones Xbox 360 & PS3

by Steven Williamson on 28 April 2006, 09:57

Tags: Indiana Jones and the Kingdom of the Crystal Skull, LucasArts Entertainment, Paramount Pictures (NYSE:SNE), Action/Adventure

Quick Link: HEXUS.net/qafj3

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Indiana Jones



LucasArts have revealed that Indiana Jones's first outing on next-gen consoles will feature the euphoria behavioral-simulation engine. The technology will apparently enable characters to move, act , and think like human beings.

Imagine a swaying rope bridge. With euphoria in action, characters visibly attempt to balance themselves, their feet stumbling, their arms flailing, and their hands reaching for security as the unpredictable movements of the bridge threaten to send them plummeting to their doom. Perhaps they all survive. Perhaps they all fall. The use of euphoria means the action isn’t scripted – it’s simulated – so you’ll never be able to predict exactly what will happen, no matter how many times you’ve experienced a certain scenario.

“With euphoria, A.I. drives character behaviors so that there’s a different payoff every time. The depth of this character interaction gives us true next-gen gameplay that you simply couldn’t do with earlier generations of hardware,” said Peter Hirschmann, vice president of product development at LucasArts. “We’ve been working with NaturalMotion since 2004 to help bring their groundbreaking technology to games, and there’s no better character to demonstrate it than Indiana Jones.”

“We have big plans for euphoria, and we are absolutely thrilled to be able to show it off in the first next-generation release from LucasArts,” said Torsten Reil, CEO of NaturalMotion. “LucasArts is an excellent partner with a real passion to raise the bar for next-gen games, and we look forward to working with them to apply euphoria technology to its games for years to come.”

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