24 September 2004, 00:00
First to the initial PCI Express and AMD punch - with a product they strongly hinted to us would launch soon when we met them at ECTS - are VIA, ...

23 September 2004, 00:00
After we broke those spy shots back in May, a lot of people asked me whether I thought the ZMAXdp would ever get released. It's one thing to work on ...

20 September 2004, 00:00
ATI's new mid-range power-house has arrived with a significant splash. Effectively dropping R420 (well, R423 with its native PCI Express interface) onto TSMC's 110nm process, chopping half the fragment shaders ...
16 September 2004, 00:00
Crucial's the newest player on the block with some of the finest DDR1 modules I've had the pleasure to test. Highly recommended if all Ballistix PC4000 modules can emulate the ...

14 September 2004, 00:00
ATI have used the, now venerable in some sense, Rage Theater 220 video processor in various products for the past couple of years or so. The advent of an ever ...

13 September 2004, 00:00
It\'s a specialist product that works well, but there are a lot of caveats to take into consideration before you\'d do so. You\'ll know straight away if a MagicTwin system ...

12 September 2004, 00:00
ASUS, I feel, has successfully bridged the gulf between vanilla 6800s and GTs in both price and performance. If £250 is absolutely burning a hole in your pocket ASUS' GeForce ...

9 September 2004, 00:00
HEXUS have managed to track down several people who are ‘in the know’ to find out more about ATI’s up coming technology.
ATI seem to have a ...

9 September 2004, 00:00
Every year at IDF, you can be assured that a number of companies will take advantage of the entire world’s journalists being in the same place at the same time. ...
9 September 2004, 00:00
Two years ago Intel shared a vision with us for the digital home - the convergence of computer based silicon and the software needed to control it, put in to ...
9 September 2004, 00:00
In an announcement that’s unlikely to surprise anyone, ATI has launched a new member of its All-in-Wonder multimedia graphics cards based on the Radeon X800 XT GPU. The new card ...

8 September 2004, 00:00
He started off his keynote talking about the change we have seen in the mobile computer since its first introduction, and the growth which we have seen since 2001. That ...
8 September 2004, 00:00
NVIDIA, one of the Gold Sponsors at IDF this year, held their public discussion on the state of the graphics market, talking about how innovation drives demand. The presentation was ...

8 September 2004, 00:00
At IDF, Intel outlined its memory support plans for future products, forecasting its moves until 2006. The big plans come with support for desktop DDR3 modules in 2006, along with ...

8 September 2004, 00:00
Overall this year the Tech Showcase is very busy but with little news. We have Rambus showing true modules of XDR, but as before they do not have a partner ...

7 September 2004, 00:00
Another major point in Paul Otellini's opening keynote address at IDF was Intel's multi-core CPU strategy. Openly demonstrating the 1.7 billion transistor Montecito Itanium processor, a chip that's dual-core with ...

7 September 2004, 00:00
Paul Otellini's keynote speech touched on DTCP/IP as a means to getting protected digital content into the home without fuss. Close after, Netgear announced their first DTCP/IP devices that allow ...

7 September 2004, 00:00
Intel's Paul Otellini just delivered his IDF keynote to mark the opening of the event. Covering what he calls the three spokes of IDF, Technologies, Together (networking with people) and ...

7 September 2004, 00:00
Intel Developer Forum is one of those events that something exciting always happens at. Someone usually announces something new and exciting and more often than not it's Intel themselves, keen ...

7 September 2004, 00:00
Very strong mid-range performance wth many times the raw shader power of NVIDIA's outgoing mid-range hardware, keen price and all the architectural benefits of NV40, without any of the form ...
6 September 2004, 00:00
s a first time ECTS attendee, unlike the majority of my journalist and technology industry peers that I met at the event, I had somewhat of a unique persepective on ...
6 September 2004, 00:00
HEXUS.net was out in force at the ABIT Hardware Festival and Fatal1ty Shootout. Today we have coverage from the event.
6 September 2004, 00:00
Drama ensues as this point, as Spode desperately tries to make up ground. He attempts to install the drive cage, but unsuccessful and enraged, rams the cd drive half way ...
6 September 2004, 00:00
Ultimately, save for seriously chilling a coolant to sub-zero temperatures using another refrigerant system or a cascade, there seems little point in buying InertX unless you\'re desperate for peace of ...
4 September 2004, 00:00
If you can scrape together the extra £75 necessary to purchase a GT model, I'd recommend it, especially with newer gaming titles using huge textures that necessitate larger frame buffers. ...

2 September 2004, 00:00
HEXUS.net proved its worth today when Dan Pass aka Shorty faced up to Fatal1ty and took one for the team.

2 September 2004, 00:00
Johnathan Wendel, aka Fatal1ty, is the number one FPS gamer in the world right now. HEXUS.net caught up with with him during a break from taking on all-comers at ECTS.

2 September 2004, 00:00
I had some time to chat with one of the S3 product managers for their graphics business this morning, and he passed on some snippets of info on upcoming GammaChrome ...

2 September 2004, 00:00
Weighing in currently at a lardy 60MB, the new control panel is built in .NET using DirectX Graphics to allow realtime preview of applied card settings, so you can see ...

2 September 2004, 00:00
Over on the VIA stand, Astroblitz, one of the top UT gamers in the world is challenging all comers to try and take even ONE frag off him.

2 September 2004, 00:00
At ECTS, over on the VIA stand there's a large crowd gathered, watching some of gaming's greats take on all challengers and thoroughly humiliate them.
2 September 2004, 00:00
ATI, while not wishing to say anything completely on the record, strongly hinted to me yesterday that they're on track to release a set of Shader Model 3.0 parts in ...

2 September 2004, 00:00
One of the biggest topics of discussion in consumer graphics in the last two of three years has concerned texture and geometry filtering quality. From Quake/Quack, right the way through ...

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