19 September 2012, 13:30
More crazy PR antics from 2K Games. In London, Sunday 23rd September.
17 September 2012, 11:00
Providing “Entertainment as a Service” will be the prime directive of the new team.
10 September 2012, 09:49
So sayeth the New York Times.
5 September 2012, 09:30
Rovio to launch a pig orientated mechanical “physics puzzler” on the 27th September.
3 September 2012, 19:45
After 8 years of work gamers can enjoy about 8 hours of gameplay.
31 August 2012, 15:22
A collection of 8 classic Atari titles reimagined in HTML5.
24 August 2012, 13:30
Includes a 16-bit de-make, Top Trumps cards and boxed floppy disk press pack.
23 August 2012, 13:00
Therefore company will move more towards the free-to-play PC games market.
20 August 2012, 09:58
Big Picture Mode and Linux support almost ready for prime-time test run.
9 August 2012, 09:45
Added "In an ongoing fashion" from 5th September.
8 August 2012, 10:00
New kid on the block, starts small though.
3 August 2012, 18:07
Let the games begin and the gaming cease!
30 July 2012, 14:13
Microsoft isn't receiving much love for its upcoming Windows 8 OS and App Store.
30 July 2012, 10:02
Retailers can be prosecuted for selling age inappropriate games.
26 July 2012, 12:32
Below par performance spooks Facebook investors.
23 July 2012, 17:00
Publisher will see if money can be made on Android solely through IAP.
17 July 2012, 10:49
Steam titles are officially penguin bound.
16 July 2012, 14:08
One day event for mobile games developers on 15th November.
12 July 2012, 10:42
Console project has achieved pledges of nearly $4 million in two days.
3 July 2012, 22:02
It doesn’t matter if you sold your soul by agreeing to the EULA.
3 July 2012, 16:12
Says Electronic Arts Labels boss Frank Gibeau.
2 July 2012, 16:24
The acquisition cost $380 million (about £242 million).
21 June 2012, 15:57
Says John Carmack of id software
18 June 2012, 11:24
Shows a timeline from 2013 and the Xbox 720 over to 2015 and Augmented Reality.
15 June 2012, 14:17
1.8 million games were sold in the UK during May.
30 May 2012, 11:47
Company has reached $400,000 funding target.
23 May 2012, 10:24
DICE announces 64-bit required for some 2013 titles.
20 May 2012, 21:58
Pre-E3 controller tweaking, especially the analogue sticks.
18 May 2012, 11:14
Appears to push DirectX 11, tessellation and GPGPU compute.
16 May 2012, 18:56
Ubisoft sees better monetisation possibilities copying the Social/Mobile model.
28 April 2012, 18:27
New Super Mario Bros 2 will be simultaneously released as cartridge and download.
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