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Review: Rise Of Nightmares (Xbox 360)

by Steven Williamson on 8 September 2011, 15:41 2.5

Tags: Sega (TYO:6460), Action/Adventure

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Will you have nightmares?

Outside of combat, Rise Of Nightmares frustrates. While SEGA should be commended for using Kinect’s functionality so broadly in the game, it all ends up being a little confusing. As well as punching, kicking and slashing, you also need to move around to explore. To walk forward, for instance, you have to put your foot in front of you. It’s an unnatural movement that doesn’t actually mimic walking, and as a result it’s easy to bump into things and become slightly disorientated.

In addition to walking, you also have to move left and right by twisting your shoulders to turn corners; and can control the camera by moving your head around. Throw in the fact that you have to twist handles to open doors and imitate a climbing motion to get to the top of a ladder and it all becomes a little too much as your brain struggles to catch up with the amount of gestures you need to perform.


Rise Of Nightmares is a decent enough game when you’re just dispatching Viktor’s gruesome creations - intuitively snapping, kicking and tearing enemies apart - but having to use motion-sensing for everything in the game hasn’t quite worked as well as it could have, and even the simple art of turning a corner can lead to some frustrating moments. Nonetheless, there are some highlights, including the creepy atmosphere created by a blend of haunting sounds and moody visuals, and a few frights to be had out of some of the entertaining enemy types and freaky bosses.

HEXUS Rating


Rise Of Nightmares


HEXUS Where2Buy

Rise Of Nightmares is available to purchase from Play.com .

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