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X3: Reunion

by Nick Haywood on 14 June 2005, 00:00

Tags: X3 Reunion, Deep Silver, Simulation

Quick Link: HEXUS.net/qabh5

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X3 Reunion screenshots

X3 Reunion screenshots

X3 is looking mighty fine, as these screenies show… check out the detail on those ships!

The X3: Reunion engine utilizes the very latest DirectX 9 graphical technology; pixel shader technology is used to create realistic reflections across a variety of surface types, while bump maps and specula maps add detail to the geometry of objects.

Over 200 newly designed models have been created for X3. Star ship detail has been massively increased; over 10 times greater than the previous game at an average of 25,000 polygons per ship.

A freshly developed economy system allows for more imaginative ways to conquer your foes via commerce. Functions using established business models of 'Elasticity of demand', 'Economies of scale' and 'Return on investment'. Factories are constructed by non player characters, which can freely trade; wars in sectors affect the universal economy, while opportunities bring challenges to both novice and experienced players.

Completely redesigned X universe, with new high detailed environments including asteroid fields, dense gaseous nebulae's, star ship graveyards and much more. Players can fly much closer to planetary bodies; where space stations can hang in low planetary orbits.