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  UK RRP £199.00 Inc V.A.T
  
        Sparkle are becoming more well known within the consumer graphics 
        industry, they produce a massive array of graphics cards  for the 
        PC industry, ranging from basic 4MB PCI cards right the way up to the 
        64MB GeForce3.  The Sparkle  GeForce3  has been around 
        for a while now and is probably one of the cheapest GeForce3's available.  
        It follows the Nvidia reference design to the letter, running at default 
        GeForce3 clock speeds of 200MHz core 460MHz memory. The card has a green 
        PCB and green heatsink's,  it doesn't grab your attention like some 
        cards around at the moment,  but in the end it is the performance 
        that counts. A quick look on the Sparkle  
        website shows a much  funkier looking heatsink arrangement than 
        on the card pictured there. The Sparkle GeForce3 comes comes bundled with 
        the full version of PowerDVD, Driver CD v12.41 and of course a user's 
        manual. It is equipped with all the usual connectors, TV out and the DVI 
        interface which nowadays is becoming more widely used. The product is 
        backed up by a unique 1 year end user warranty and free web support. 
         
         
          
         
           
           
  
 
 
 
 
 
 
 
 
Specifications 
 
 
  
    | Features | 
   
  
    | 
       RAMDAC:  350MHz 
      Core Clock: 200MHz 
      Memory Clock: 460MHz 
      Memory Interface: 128 Bit 
      nfiniteFX engine for full
      programmability 
      Lightspeed Memory Architecture for unmatched performance 
      Surface engine for high-order surfaces and patches 
      Programmable Vertex Shader 
      
        - Procedural deformations
        
 - Programmable matrix palette skinning
        
 - Keyframe animation interpolation
        
 - Morphing
        
 - Fog effects
 
          - Radial 
          - Elevation 
          - Non-linear
         - Lens effects
 
          - Fish eye 
          - Wide angle 
          - Fresnel effects 
          - Water refraction 
       
      Programmable Pixel Shader 
      
        - Phong-style lighting for per-pixel
          accuracy
        
 - Dot3 bump mapping
        
 - Environmental bump mapping (EMBM)
        
 - Procedural textures
        
 - Per-pixel reflections
 
       
      HRAA-high-resolution antialiasing 
      
        - Featuring Quincunx AA mode
        
 - Integrated hardware transform engine
        
 - Integrated hardware lighting engine
        
 - DirectX R and S3TC R texture
          compression
        
 - Dual cube environment mapping
          capability
        
 - Reflection maps
        
 - Accurate, real-time environment
          reflections
        
 - Hardware accelerated real-time shadows
 
       
      Performance 
      
        - 3.2 billion AA samples per second fill
          rate
        
 - 7.36GB/sec memory bandwidth
        
 - Lightspeed Memory Architecture
          amplifies memory bandwidth
        
 - True, reflective bump mapping
        
 - Z-correct bump mapping
        
 - Phong-style lighting effects on bump
          maps with reflections
 
       
      High-performance 2D rendering engine 
      
        - Optimized for 32-, 24-, 16-, 15- and
          8-bpp modes
        
 - True-color hardware cursor with alpha
        
 - Multi-buffering (double, triple or
          quad) for smooth animation and video playback
 
       
      High-quality HDTV/DVD playback 
      
        - High-definition video processor (HDVP)
          for full-screen, full-frame video playback
 
          of HDTV and DVD content
         - Independent hardware color controls
          for video overlay
        
 - Hardware color-space conversion (YUV
          4:2:2 and 4:2:0)
        
 - Motion compensation o 5-tap horizontal
          by 3-tap vertical filtering
        
 - 8:1 up/down scaling o Per-pixel color
          keying
        
 - Multiple video windows supported for
          CSC and filtering
        
 - DVD sub-picture alpha-blended
          compositing
 
       
      Operating systems 
      
        - Windows 2000 , Windows NT4.0
        
 - Windows 98, Windows 95
        
 - Linux , Mac OS
 
       
      API support 
      
        - OpenGL 1.2 and lower
        
 - DirectX 8.0 Version 1.1 and lower
 
           
       
     | 
   
 
Test Rig
 
 
Athlon Thunderbird @1600MHz (12*266MHz) 
Epox 8K7A +  
256MB Crucial PC2100 DDR RAM 
Sparkle GeForce3 64MB 
SoundBlaster Live 1024 
Windows 98SE with NVidia Detonator
21.83 Drivers
 
 
Benchmarks 
 
For benchmarking I updated the driver's that came with this card to the
newer Nvidia Detonator drivers v21.83
 
 
 
3DMark 2001 
 
This is the standard benchmark you see everywhere on the internet and in PC
magazine's nowadays. I have included all the current resolutions including
1600x1200 as  games are becoming more playable at this very high
resolution.  
 
  
  
    | 3DMark
      2001 | 
    640*480 | 
    800*600 | 
    1024*768 | 
    1280*1024 | 
    1600*1200 | 
   
  
    | 1600MHz | 
    8077 | 
    7708 | 
    7026 | 
    5743 | 
    4494 | 
   
 
  
 
At 1024x768x32 the Sparkle GF3 scores 7026 3dmarks
which is on par with most of the GF3 flavour's available today. 
 
 
Unreal Tournament 
 
I've included UT as I just love the game and its still very popular in the
gaming world, although it doesn't really
serve much purpose as it is so heavily CPU dependant as you can see from the
results below.  The FPS barely changes  from the lowest to the
highest resolution.  
  
  
    | UT | 
    640*480 | 
    800*600 | 
    1024*768 | 
    1280*960 | 
   
  
    | 1600 | 
    124.13 | 
    120.69 | 
    117.45 | 
    111.26 | 
   
 
  
 
Quake3 
 
This is the good old favorite graphics benchmark, I'm using the old version 1.17
Quake patch, so that I can use the standard timedemo001.dm3  demo. As
always I've run the game with a variety of settings. EHQ is with the
graphics settings maxed out with full eye candy. At 1600*1200 resolution the
FPS  creeps down to under 100FPS, showing just how much Quake 3 needs
the memory bandwidth.  Later in the over-clocking section you can see just what a
difference the extra memory bandwidth makes. 
  
  
    | Quake3 | 
    640*480 | 
    800*600 | 
    1024*768 | 
    1280*1024 | 
    1600*1200 | 
   
  
    | Fastest | 
    193.5 | 
    191.8 | 
    184.8 | 
    157.7 | 
    118.4 | 
   
  
    | HQ | 
    180.2 | 
    176.5 | 
    162.4 | 
    128.5 | 
    96.3 | 
   
  
    | EHQ | 
    175.6 | 
    171.7 | 
    153.2 | 
    115.3 | 
    83.6 | 
   
 
  
 
 
Overclocking 
Besides the features on the card the main
thing that separates one GeForce3 from another is the overclocking ability of it. Looking at the heatsinks on the Sparkle
card they didn't exactly fill me with confidence in
terms of overclocking ability,  but the only way  is to
try it out.  I installed the well known 'Coolbits' registry file to allow overclocking
of the
core and memory. I quickly moved this up a few notches and ran a loop of 3DMark 2001 to test
stability. After a few loops of 3DMark, I got up to a an amazing 250MHz core 575MHz memory. 
This is above the core
speed of the newer GeForce3 Ti500's and the memory speed is way above the default
setting of 500MHz for a GF3Ti 500.  
   
  
 
Overclocked Benchmarks 
I ran all the benchmarks again with the card
clocked at 250MHz core 575MHz memory as shown above. 
 
Since the Sparkle GF3 overclocked so well, lets see what it means in terms of
performance gain. 
 
3DMark 2001 
  
  
     | 
    640*480 | 
    800*600 | 
    1024*768 | 
    1280*1024 | 
    1600*1200 | 
   
  
    | 1600 | 
    8077 | 
    7708 | 
    7026 | 
    5743 | 
    4494 | 
   
  
    | 1600OC | 
    8617 | 
    8345 | 
    7821 | 
    6785 | 
    5559 | 
   
 
  
This shows quite a large performance gain over
the default core and memory speed. At 1024x768x32 resolution this reflects a 12%
performance increase. 
 
Unreal Tournament 
 
Not much of a difference here at all less than  1FPS
difference,  truly showing that this game is very CPU speed dependant! 
  
  
    | UT | 
    640*480 | 
    800*600 | 
    1024*768 | 
    1280*960 | 
   
  
    | 1600 | 
    124.13 | 
    120.69 | 
    117.45 | 
    111.26 | 
   
  
    | 1600oc | 
    124.52 | 
    120.94 | 
    117.89 | 
    111.97 | 
   
 
  
 
Quake3 
 
I've decided to show the Quake3 results using just the Extra High Quality (EHQ) settings, this is with the sliders set to maximum quality. In the higher
resolutions there are some very impressive gains in performance, below
1024x768 there really isn't much difference though. Its the higher
resolutions that matter anyway because in the lower resolutions a
GeForce3 running at default speed does the job very well anyway!
 
 
  
  
    | Quake3 | 
    640*480 | 
    800*600 | 
    1024*768 | 
    1280*1024 | 
    1600*1200 | 
   
  
    | EHQ | 
    175.6 | 
    171.7 | 
    153.2 | 
    115.3 | 
    83.6 | 
   
  
    | EHQoc | 
    175.6 | 
    174.1 | 
    164.6 | 
    136.1 | 
    104.4 | 
   
 
        
         
         
        Conclusion 
           
        The Sparkle SP7000 GeForce3  ran everything I threw at it flawlessly 
        and performed very well. The card's looks are a little tame when compared 
        with some of the funkier looking GeForce3's around, but as I said before 
        its the performance that counts and this card certainly has plenty of 
        that. The standard GeForce3 GPU is being phased out at the moment to be 
        replaced the GeForce3 Ti500 and Ti200 cards, so there may well be some 
        cheaper deals on them at the moment, so if your'e after a powerful graphics 
        card that won't burn a huge hole in your pocket go out and grab one now! 
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