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RTX ON! ‘Deliver Us the Moon: Fortuna’ Update


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NVIDIA has partnered with KeokeN Interactive to create realistic lighting effects for Deliver Us The Moon: Fortuna. Utilizing the power of ray tracing, KeokeN has added ray traced  reflections and shadows for cinematic photorealism, along with NVIDIA DLSS for boosted frame rates. These help the game look and play incredibly well and are available in the game update that went live today.

A Showcase for Ray Traced Reflections and Shadows

In Deliver Us The Moon: Fortuna, the environments and atmosphere are a great showcase for ray-traced reflections and shadows. Using ray tracing, the lighting engine casts realistic reflections on all surfaces capable of reflecting light, increasing image quality and furthering immersion. As ray-traced reflections are based on the exact geometric detail and dynamic lighting of a scene, you will see the world of Deliver Us The Moon: Fortuna brought to life in ways that just can’t be done in real time without ray tracing.

Deliver Us The Moon: Fortuna also uses ray-traced shadows to enhance accuracy of shadow maps cast from various light sources. By combining shadow maps and ray tracing, scenes with heavy shadows can be rendered at a higher level of detail than were previously possible.

About Deliver Us the Moon

Powered by Unreal® Engine 4, Deliver Us The Moon is set in an apocalyptic near-future where the Earth’s resources have been depleted and humanity looks to the stars for survival. Nations banded together to create the World Space Agency - an organization tasked with solving the extreme energy crisis. The solution: colonization and exploitation of the moon’s natural reserves of Helium-3 to serve the energy needs of a growing Earth population. Suddenly, and without warning, communications with the Moon cease, and the energy source is lost. Plunged into darkness and without power, years pass as world governments come together once more to embark on a new mission - to re-establish the energy supply and hope for the human race. 

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