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Review: NVIDIA (GIGABYTE) GeForce GTX 285 - another high-end contender

by Parm Mann on 15 January 2009, 14:00 3.4

Tags: GV-N285-1GH-B, Gigabyte (TPE:2376), NVIDIA (NASDAQ:NVDA), PC

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Table time

Knowing that the GeForce GTX 285 is a die-shrunk successor to the GeForce GTX 280, we'll get stuck straight into a tabulated comparison. Those interested in finding out what makes a GTX 200-series GPU tick can refer to Tarinder's prior in-depth analysis.

Graphics cards NVIDIA GeForce GTX 295 NVIDIA GeForce GTX 285
1,024MB
NVIDIA GeForce GTX 280 1,024MB NVIDIA GeForce GTX 260 896MB (new) AMD Radeon HD 4870 X2 2,048MB AMD Radeon HD 4850 X2 2,048MB AMD Radeon HD 4870 512MB AMD Radeon HD 4850 512MB
PCIe PCIe 2.0
GPU(s) clock 576MHz 648MHz 602MHz 576MHz 750MHz 625MHz 750MHz 625MHz
Shader clock 1,242MHz 1,476MHz 1,296MHz 1,242MHz 750MHz 625MHz 750MHz 625MHz
Memory clock (effective) 1,998MHz 2,484MHz 2,214MHz 1,998MHz 3,600MHz 1,986MHz 3,600MHz 1,986MHz
Memory interface and size 448-bit (per GPU), 1,792MB, GDDR3 512-bit, 1,024MB, GDDR3 512-bit, 1,024MB, GDDR3 448-bit, 896MB, GDDR3 512-bit (2x 256-bit), 2,048MB, GDDR5 512-bit (2x 256-bit), 2,048MB, GDDR3 256-bit, 512MB, GDDR5 256-bit, 512MB, GDDR3
Memory bandwidth 223.8GB/sec 159GB/sec 141.7GB/sec 111.9GB/sec 230GB/sec 127GB/sec 115GB/sec 63.5GB/sec
Manufacturing process TSMC, 55nm TSMC, 55nm TSMC, 65nm TSMC, 65nm TSMC, 55nm TSMC, 55nm TSMC, 55nm TSMC, 55nm
Transistor count TBC TBC 1,408M 1,408M 1,930M 1,930M 965M 965M
Die size TBC TBC 576mm² 576mm² 520mm² (2 x 260mm²) 520mm² (2 x 260mm²) 260mm² 260mm²
Double-precision support Yes Yes Yes Yes Yes Yes Yes Yes
DirectX/ Shader Model DX10, 4.0 DX10, 4.0 DX10, 4.0 DX10, 4.0 DX10.1, 4.1 DX10.1, 4.1 DX10.1, 4.1 DX10.1, 4.1
Vertex, fragment, geometry shading (shared) 480 FP32 scalar ALUs, MADD dual-issue + MUL (unified) 240 FP32 scalar ALUs, MADD dual-issue + MUL (unified) 240 FP32 scalar ALUs, MADD dual-issue + MUL (unified) 216 FP32 scalar ALUs, MADD dual-issue + MUL (unified) 1,600 FP32 scalar ALUs, MADD dual-issue (unified) 1,600 FP32 scalar ALUs, MADD dual-issue (unified) 800 FP32 scalar ALUs, MADD dual-issue (unified) 800 FP32 scalar ALUs, MADD dual-issue (unified)
Peak GFLOPS 1,788 1,063 933 805 2,400 2,000 1,200 1,000
Data sampling and filtering 160ppc address and 160ppc bilinear INT8/80ppc FP16 filtering, max 16xAF 80ppc address and 80ppc bilinear INT8/40ppc FP16 filtering, max 16xAF 80ppc address and 80ppc bilinear INT8/40ppc FP16 filtering, max 16xAF 72ppc address and 72ppc bilinear INT8/36ppc FP16 filtering, max 16xAF 80ppc address and 80ppc bilinear INT8/40ppc FP16 filtering, max 16xAF 80ppc address and 80ppc bilinear INT8/40ppc FP16 filtering, max 16xAF 40ppc address and 40ppc bilinear INT8/20ppc FP16 filtering, max 16xAF 40ppc address and 40ppc bilinear INT8/ 20ppc FP16 filtering, max 16xAF
Peak fillrate Gpixels/s 32.256 20.736 19.264 16.128 24 20 12 10
Peak Gtexel/s (bilinear) 92.2 51.84 48.16 41.472 60 50 30 25
Peak Gtexel/s (FP16, bilinear) 46.1 25.92 24.09 20.736 30 25 15 12.5
ROPs 56 32 32 28 32 32 16 16
Peak TDP (claimed) 289 183 236 182 289 - 160 110
Power connectors (default clocked) 8-pin + 6-pin 6-pin + 6-pin 8-pin + 6-pin 6-pin + 6-pin 8-pin + 6-pin 8-pin + 6-pin 6-pin + 6-pin 6-pin
Multi-GPU SLI - quad SLI - three-board SLI - three-board SLI - three-board CrossFire - two-board CrossFire - two-board CrossFire - four-board CrossFire - four-board
Outputs 2 x dual-link DVI w/HDCP, 1 x HDMI 2 x dual-link DVI w/HDCP, native HDMI 5.1 (via S/PDIF) 2 x dual-link DVI w/HDCP, HDMI 7.1 (native, on GPU) 4 x dual-link DVI w/HDCP, HDMI 7.1 (native, on GPU) 2 x dual-link DVI w/HDCP, HDMI 7.1 (native, on GPU) 2 x dual-link DVI w/HDCP, HDMI 7.1 (native, on GPU)
Hardware-assisted video-decoding engine NVIDIA's PureVideo HD - full H.264 decode and partial VC-1 decode, plus dual-stream decode AMD UVD 2 - full H.264 and VC-1 decode, plus dual-stream decode 
Reference cooler dual-slot dual-slot dual-slot dual-slot dual-slot dual-slot dual-slot single-slot

As expected, the transition to half-node 55nm provides notable benefits across the board. The GeForce GTX 285's maximum power draw is listed at 183W, significantly lower than the 236W consumed by the already-ageing and power-hungry GeForce GTX 280.

Consequently, the card is comfortably able to raise frequencies without so much as breaking a sweat. We see GPU clock speed bumped up from 602MHz on the GeForce GTX 280 to 648MHz on the GeForce GTX 285, with shader and memory clocks rising to 1,476MHz and 2,484MHz, respectively.

It's a healthy increase, sure, but it's worth noting that it isn't a whole lot different in terms of frequencies when compared to a heavily-overclocked GeForce GTX 280, ala BFG's OCX. On the other hand, the new-and-improved GeForce GTX 280 should reach those previously-overclocked speeds with ease, whilst remaining cool and hopefully quiet, too.

Aside from GPU, shader and memory frequencies, not a whole lot else has changed. The GPU has access to 1,024MB of GDDR3 memory via a 512-bit interface, providing 159GB/sec of bandwidth, and it becomes the first stock-clocked single-GPU offering from NVIDIA to break the 1,000 GFLOPS mark.

Further examining the numbers, we see that NVIDIA's range-topping single-GPU card is capable of a bilinear-filtering capacity of 51.84Gtexel/s, that's more than a dual-GPU Radeon HD 4850 X2.

For the well-off SLI faithful, NVIDIA's Big Bang II drivers open a world of mind-boggling combinations. A GeForce GTX 295 and a GeForce GTX 285 is likely to be a popular combination in ultra-high-end systems, with the latter GPU dedicated solely to PhysX.

With an estimated MSRP of around Ā£315, however, the GeForce GTX 285 is far and away the most expensive single-GPU solution on the market today. Is it worth it?