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Review: SAPPHIRE X800 GT Hybrid 256MB PCIe

by Tarinder Sandhu on 12 August 2005, 00:00

Tags: Sapphire

Quick Link: HEXUS.net/qabnq

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Fillrate and shading

Let's take a look at the cards' basic vital statistics.

Card SAPPHIRE X800 GT Hybrid Galaxy GeForce 6600 GT ATI Radeon X700 Pro
Interface/speed PCI-Express PCI-Express PCI-Express
Onboard memory 256MB 128MB 256MB
Core speed 475MHz 525MHz 425MHz
Rendering pipelines 8 8 8
Fillrate (multi-texturing) 3.8GTexels/s 4.2GTexels/s 3.4GTexels/s
Memory interface 256-bit 128-bit 128-bit
Memory speed 980MHz 1050MHz 865MHz
Memory bandwidth (max) 31.36GB/s 16.8GB/s 13.84GB/s
Vertex shaders 6 3 6
Shader Model 2.0b 3.0 2.0b
Cheapest online price £110 £105 £95


The 256-bit memory interface pushes up SAPPHIRE's bandwidth to levels that we normally associate with high-end cards. Let's see how it fares in 3DMark05's theoretical tests.





Excellent single-texturing fillrate performance and decent multi-texturing fillrate already makes the X800 GT 256MB card a better proposition than the present X700 Pro.







Pixel shading performance isn't quite up to GeForce 6600 GT standards, but vertex shading certainly is. How does all this data fit in with results from our benchmarks?....