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AMD enhances its open software tools for game developers


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Today at GDC, AMD released several updates to its powerful Radeon software developer tools to help accelerate game design and innovation.

Based on open standards and designed to help maximise gaming performance, the following AMD developer tools are now available on GPUOpen:

  • Radeon GPU Profiler (RGP) 1.5 – AMD added three new features to its low-level optimisation tool for DirectX 12, Vulkan and OpenCL including: Instruction Timing to allow developers to see instruction durations; Shader ISA to allow developers to see shader code in the pipeline state; and User Market Display to give developers better insights about what the GPU is working on.
  • Radeon GPU Analyzer (RGA) 2.1 – Updates to AMD’s offline compiler and shader performance analysis tool include a new GUI interface for Vulkan and OpenCL analysis and the ability to use the shader compiler directly from the installed Radeon Software driver – rather than the one included.
  • Microsoft PIX AMD-specific GPU Data Support – Microsoft’s premier tool for debugging and analyzing DirectX 12 game performance on Windows 10 now enables developers who primarily use PIX to debug and analyze their DX12 performance to better optimise their games for Radeon graphics, with access to AMD GPU-specific high frequency counter data.
  • OCAT (Open Capture and Analytics Tool) 1.4 – Updates to AMD’s lightweight open source capture and performance analytics tool include an audible indicator that capturing is taking place, and an expanded in-game overlay featuring a rolling frame time graph and API display. 
  • AMD TrueAudio Next (TAN) – AMD’s SDK for GPU-accelerated audio signal processing for realistic spatial audio is now supported in the latest Steam Audio Beta 17, which was released in February.
  • AMD Radeon FreeSync 2 HDR samples – To help game developers better optimise their games for Radeon FreeSync 2 HDR, AMD will make sample code available through a series of technical blogs.

You can read more about AMD’s GDC announcements and developer sessions on the AMD blog here, and on GPUOpen.