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Review: Fight Night Round 3 - PS2

by Steven Williamson on 7 April 2006, 09:33

Tags: Electronic Arts (NASDAQ:EA), Sports

Quick Link: HEXUS.net/qafdm

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Fluid movement, responsive controls



There are two new punches included in this latest version of Fight Night, the stun punch, and the flash knockout. It’s pretty difficult for me to comment on either of these moves, as I’ve yet to pull one off. Either they are extremely difficult or I just haven’t quite mastered the technique yet.

The difficulty of Fight Night also translates to the the hardest difficulty mode. If you fancy trying your hand at this level level you’ll be in for a shock. It’s excruciatingly hard and should only be attempted by those who have mastered every technique.

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Knock it down to normal difficulty and you'll experience a game that is not easy, not painstakingly hard, but lies somewhere in the middle - just how it should. Within the ring, the movement of the boxers is fluid and rhythmic. Your opponent will constantly be on their toes, moving out of situations where they are trapped against the ropes, or pushed into a corner. Due to this constant movement I half expected the odd dodgy camera angle to ruin the game but, the camera follows the action seamlessly, without any annoying camera angles whatsoever.



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At the end of each round, stat-whores will be ecSTATic! You’ll be able to browse through every last detail of the match you’ve just fought in. How many uppercuts did you throw? How many jabs did you land? What percentage of hits to the body did you make? I suppose it can help to improve on certain areas of your game, but this is the point where I’ll hit the ‘skip’ button; the array of stats is mind-boggling.

At the end of each bout, it’s time to choose your next contract, and head for the gym.