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Review: Just Cause 2 - PC

by Steven Williamson on 27 May 2010, 12:42

Tags: Just Cause 2, Eidos (TYO:9684), PC, Xbox 360, PS3, Action/Adventure

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Where destruction is postively encouraged

The following review was submitted by SnootyJim, one of our regular contributors at HEXUS.gaming. The opinions expressed in this review are his own and not necessarily the views of the HEXUS team. You can read the HEXUS.gaming official console review of Just Cause 2 here.

Just Cause 2. A game inspired by Grand Theft Auto, Far Cry, and Rambo on LSD. Rarely does a game stand up with such panache and say “Sod convention, go mental”, as secret agent Rico “Scorpion” Rodriguez is parachuted into Panau, a fictional south-east Asian nation that had the temerity to oust its pro-US president.

It’s far from perfect... in fact, it’s inconsistency, bizarreness and bugs rolled into one and then personified. Running over one person is fine, running over two people attracts attention, but running over three people is definitely illegal. Crashing into and destroying road signs is illegal, but carjacking is fine. The physics engine means that pedestrians will walk into each other and then fly off in opposite directions, and whilst gunshots to the chest have little effect, headshots make people move as though they have an Exocet inserted up their backsides. Pedestrians fatally impale themselves on fence-posts mid-stride, and occasionally you’ll drive past a military vehicle that spontaneously pirouettes on the spot until it explodes.

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Continued overleaf...