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Enemy Territory: QUAKE Wars Goes Gold

by Nick Haywood on 30 August 2007, 18:08

Tags: Enemy Territory: QUAKE Wars, Activision (NASDAQ:ATVI), PC, FPS

Quick Link: HEXUS.net/qajqk

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The ultimate online team and objective-based multiplayer experience is locked and loaded!

id Software and Activision have announced that Enemy Territory: QUAKE Wars has gone gold and will be available in retail outlets in Europe and Australia on September 28, 2007 and on North American store shelves beginning October 2, 2007.

Developed by Splash Damage, the prequel to the futuristic wars in the QUAKE II storyline pits the armies of Earth's Global Defense Force (GDF) against the invading alien Strogg in the multiplayer action shooter that transports players to the front lines in the battle for Earth.

"After months of testing, tweaking and balancing Enemy Territory: QUAKE Wars, I'm pleased to finally be able to say 'It's Done!'" said id Software CEO Todd Hollenshead. "We've had a ton of fun getting the game ready for the masses and I'm looking forward to seeing the massive battle for the top of the online leaderboards begin!"

To date, Enemy Territory: QUAKE Wars has won more than 15 awards and has been heralded as one of the most anticipated new titles in 2007 by nearly a dozen publications.

"The opportunity to develop Enemy Territory QUAKE Wars has been mind-blowingly cool!" said Splash Damage Owner and Creative Director Paul Wedgwood. "The passion and effort put in by our team at Splash Damage, combined with the amazing direction and mentoring we've received from id Software has led to an award-winning game that we're incredibly proud of. Our team can't wait to join fans across the globe to fight in Earth's battle for survival!"

Enemy Territory: QUAKE Wars takes place in the year 2065 and gives gamers the chance to play as the GDF or Strogg in one of five unique character classes, either online or offline with computer controlled AI teammates and opponents. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.

Enemy Territory: QUAKE Wars is also in development by Nerve Software for the Xbox 360 and by Activision Foster City for the PS3.



HEXUS Forums :: 5 Comments

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Damn :rant:

Another slip in the date, just when I thought I timed the build of my new machine rght. More time to save up I guess :)
I'm really not sure on this one. Yeah it should be fun but its been so hyped and there are so many other shooters coming and I can't get them all.
Quite a few people I know who were in beta testing, said it wasn't all it was cracked up to be. A hype over actual performance. Who knows, they might just have a problem with new games :O_o1:
I really enjoyed it.

It forces team play and rewards those that play for the greater good.

The new bot play we saw at GC looked great and the user definable missions for other characters adds a fair whack to it too.

The other thing I liked was how easy it would be a for a complete novice player to get into the game and achieve stuff right from the start… which is something that turns me off from CS in that I just get owned all the time and I just run around looking like bullet fodder.

ETQW gives you clear objectives for your class and makes it easy to achieve and do them, even if you've no clue on the overall campaign picture.

And let's face it, new players into a game on a regular basis is what keep online support going and stops a game stagnating.
Coming from the original ET scene, I can honestly say that I am a fan of Team based games. I do find it funny though how those who are coming from a different FPS background e.g. frag based (every person for themselves), expect to see that kind of gameplay.