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Supreme Commander 2 locked and loaded

by Steven Williamson on 28 January 2010, 10:06

Tags: Supreme Commander 2, Square Enix (TYO:9684), PC, Xbox 360, Strategy

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Square Enix has announced that Supreme Commander 2 will be available on PC from 5th March 2010 and on Xbox 360 on 19th March 2010.

The storyline takes place 25 years after the last game in the series and though the finer details haven't been confirmed, developer Gas Powered Games says it aims to bring a new level of emotional connection to the RTS genre through a unique storyline and in-depth career mode.

The story begins with the galaxy reeling from the recent assassination of the newly elected president of the fragile Colonial Defense Coalition. The members of the Coalition – the United Earth Federation, The Illuminate and the Cybran Nation –blame each other, and the early rumbles of war can be heard throughout the galaxy.

We'll once again choose to play as one of the three enigmatic commanders, each representing a unique faction and partake in huge scale battles, creating customisable armies and experimental war machines .

Boasting intense battles on a massive scale, players will wage war, creating enormous customizable armies and that can change the balance of power at any given moment.

In addition to a re-designed user interface that aims to put the focus squarely on combat, battlefield tactics and high-level strategic decision making, you'll also be able to give improved player feedback in Strategic Zoom view. The game will also feature a streamline economy and an enhanced multiplayer mode with a host of new features.

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Larry Sparks, Vice President Brands PAL Region of Square Enix said: "We’re thrilled to be working with Gas Powered Games to release a game that really pushes the genre’s gameplay and storyline expectations to a new level.”

More details as we get them.


HEXUS Forums :: 9 Comments

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Starcraft II, Sup Com II….

damnit why do I have to have a job.
Mass Effect 2, Bioshock 2, Bad Company 2… There's far too many big realeases this spring.

I notice SupCom II comes out the same day as the the next GO LAN… I'm tempted to get a copy that Friday…
Hopefully it won't be unnecessarily resource hungry like its predecessor, I have high hopes for the sequel, its good they are putting more effort into the single player aspect too and hopefully they revamp the multiplayer gameplay too.

I do recall they will feature upgrades to units too instead of simple tiers 1-4 (T4 was exp units), so T1 won't be so useless in middle/later stages of the game.

As with above, lots of titles in 2010, more games than available time =.=
LuckyNV
Hopefully it won't be unnecessarily resource hungry like its predecessor, I have high hopes for the sequel, its good they are putting more effort into the single player aspect too and hopefully they revamp the multiplayer gameplay too.

I do recall they will feature upgrades to units too instead of simple tiers 1-4 (T4 was exp units), so T1 won't be so useless in middle/later stages of the game.

As with above, lots of titles in 2010, more games than available time =.=

The original wasn't very resource hungry, it scaled properly to multiple core cpus and more memory, as well as memory and multiple screen support
finlay666
The original wasn't very resource hungry, it scaled properly to multiple core cpus and more memory, as well as memory and multiple screen support

It was extremely hungry - that's why Chris Taylor is being very up front about Sup Comm 2 scaling much better because the design decisions they've taken. Don't get me wrong - I absolutely adored Sup Comm but when it originally came out it was beyond a heck of a lot of PCs.

“According to Taylor, a major goal for the team at Gas Powered was to create a high performance game, that will ”run on 2, 3, 4 maybe 5 year old hardware.“ While Taylor admits the original title asked for a lot of processing power – especially in later areas of the game – the sequel will look better while actually using less polygons than units in the first Supreme Commander.”