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NVIDIA AND MICROSOFT END XBOX ARBITRATION

Tags: Xbox, Microsoft (NASDAQ:MSFT), NVIDIA (NASDAQ:NVDA), Xbox

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LONDON - February 7th, 2003 - NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, and Microsoft® Corporation announced today that the companies have settled all issues related to pricing of the Microsoft Xbox GPU (graphics) and MCP (audio and networking) chipset and have ended the arbitration between them. In addition to resolving this pricing dispute, the two companies have agreed to collaborate on future cost reductions for the Xbox. More details will be provided during NVIDIA's quarterly conference call to be held February 13th, 2003.

"This is a win for both companies and we couldn't be more delighted with the results," said Jen-Hsun Huang, president and CEO at NVIDIA. "NVIDIA and Microsoft can now take our partnership to the next level and focus our substantial resources to maximise the full potential of Xbox game console."

"With the arbitration resolved, we look forward to continuing the partnership between Microsoft and NVIDIA and turning our focus to building on the great success of the Xbox platform," stated Robbie Bach, senior vice president of Microsoft and Chief Xbox Officer.

About NVIDIA
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video games consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 1,400 people worldwide. For more information, visit the Company's Web site at http://www.nvidia.co.uk.

Certain statements in this press release, including the statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.