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NaturalMotion's Release Of Morpheme 1.2 Adds Wii Support

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Press release

SAN FRANCISCO, CA and OXFORD, U.K. – Oct. 11, 2007 – NaturalMotion Ltd., award-winning developers of the highly acclaimed euphoria and endorphin 3D animation technologies, today announced that morpheme 1.2, the latest version of its animation middleware, adds support for Nintendo’s WiiTM console. morpheme is robust middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. In addition to Wii, morpheme is also available on PlayStation®3, Xbox 360TM and PC.

“Support for Nintendo’s Wii console was a natural extension of the morpheme product offering,” said Torsten Reil, CEO of NaturalMotion. “Wii is enjoying tremendous popularity, and we believe morpheme can help developers further expand on the new gaming experiences that the platform has opened up.”

In addition to Wii support, morpheme 1.2 features a host of new functionality, including:

morpheme:runtime
  • Enhanced run-time compression
  • Enhanced SPU support for PlayStation®3

morpheme:connect
  • Collaborative network editing through referencing
  • Reusable sub-networks
  • Enhanced copy & paste functionality
  • New flexible layout manager