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Review: GALAXY GeForce 6600 256MB

by Tarinder Sandhu on 24 October 2004, 00:00

Tags: Galaxy

Quick Link: HEXUS.net/qa35

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Specs., fillrate and shading

Both cards differ in rendering and bandwidth. Let's take a closer look. I've also added in a GeForce 6800 GT 256MB PCI-Express card. It will show where both midrange cards stand in relation to a high-end performer.

Card GALAXY GeForce 6600 ASUS EN5900 PCIe ASUS AX600XT/HTVD PCIe
Manufacturing process 110nm 130nm 130nm
Interface PCI-Express (X16) PCI-Express (X16) PCI-Express (X16)
Render setup 8x1 4x1 4x1
Onboard memory 256MB 128MB 128MB
Core speed 325MHz 375MHz 500MHz
Single-texture fillrate 2600MPixel/s 1500MPixel/s 2000MPixel/s
Texture units 1 2 1
Multi-texture fillrate 2600MTexels/s 3000MTexels/s 2000MTexels/s
Memory speed 550MHz 700MHz 740MHz
Memory bus width 128-bit 256-bit 128-bit
Memory bandwidth 8.8GB/s 22.4GB/s 11.8GB/s
Estimated price £125 £165 £130
Other features Native PCIe, PS+VS 3.0 Bridged AGP design PS+VS 2.0 Native PCIe, PS+VS 2.0


The GeForce 6600 (codenamed NV43) can be thought of as a stunted NV40. As you may know, NVIDIA is structuring pipelines in a so-called 'quads', with each quad comprising four pixel pipelines. The 6800 GT and Ultra use a full complement of 4 quads, offering 16 rendering pipelines in all. Shading is also much-improved from previous generation's. The NV40 boasts a total 6 vertex shaders and a juicy 256-bit memory bus. The 6600 derivative has exactly half of the NV40's clout: two quads, 3 vertex shaders and a 128-bit interface, but it retains its bigger brothers' advanced Shader Model 3.0 and other nice technological tit bits.

Looking at our review card in particular, GALAXY's move to use 256MB of onboard memory is probably a wise one. 600MHz-rated chips aren't prohibitively expensive and the use of a larger framebuffer should come in handy when we look at either high resolutions and/or AntiAliasing/Anisotropic Filtering. As a preliminary check, I ran 3DMark03's shading and fillrate tests to get a handle on probable game performance. All tests were run at 1024x768.



The 6600 doesn't look so great in a single-texturing scenario. The GPU falls way short of its theoretical 2600MPixels/s fillrate. How about multi-texturing?.






Shading is an area in which the NV43 should be good at. It manages to out-shade a PCX5900 card running with a ~15% core clock speed advantage.



Pixel shading is also impressive, to say the very least. Benchmarks should be interesting.