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Review: ASUS AX800XT/2DT PCI-Express

by Tarinder Sandhu on 3 October 2004, 00:00

Tags: Asus AX800XT/2DT PCI-Express, ASUSTeK (TPE:2357)

Quick Link: HEXUS.net/qa3g

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Fillrate and shading

I'll take a brief look at basic specifications and fillrate/shading power of the three cards.

Card ASUS AX800XT PCIe RADEON X800 Pro AGP GeForce 6800 GT
Interface PCI Express (X16) 8x AGP PCI Express (X16)
Render setup 16x1 12x1 16x1
Onboard memory 256MB GDDR3 256MB GDDR3 256MB GDDR3
Core speed 500MHz 475MHz 350MHz
Multi-texture fillrate 8000MTexel/s 5700MTexel/s 5600MTexel/s
Memory speed 1000MHz 900MHz 1000MHz
Memory bus width 256-bit 256-bit 256-bit
Memory bandwidth 32GB/s 28.8GB/s 32GB/s


Compared to, say, an AGP-equipped X800 Pro, the ASUS AX800XT PCIe card has advantages in both pixel-pushing and bandwidth counts. It should do, too, as it's a card that will probably be priced at around £50-£60 more. Apart from the interface, a PCIe X800 XT's specs mirror that of its AGP counterpart. However, AGP cards are also sold as Platinum Editions, ones characterised by a 20MHz core speed and 120MHz memory speed advantage.



Using 3DMark03's single-texturing fillrate as a basis for judging efficiency when a sole texture is applied, the ASUS AX800XT is just a touch behind NVIDIA's GeForce 6800 GT PCIe card. That's a little surprising given the XT's 150MHz core speed advantage. How about when more than one texture is applied to a pixel?.



A near-linear increase from an X800 Pro, given that an X800 XT has 33% more rendering grunt than a Pro (16 vs 12 pipes). A GeForce 6800 GT PCIe card is firmly put into the shade.



Vertex shading also shows only a slight increase from a Pro model, and about 20% above a GT's.



Pixel Shader 2.0, though, is far better the PCI-Express X800 XT.