- Graphics Technology
-
- Hercules 3D Prophet RADEON™
9600 Visual Processing Unit (VPU)
- Memory Configuration
-
- 256MB of double data rate SDRAM
- Operating Systems Support
-
- Windows® XP
- Windows® 2000
- Windows® Me
- Display Support
-
- VGA connector for analog CRT
- S-video connector for TV / VCR 1
- DVI-I connector for digital flat
panel 2
- Independent resolutions and
refresh rates for any two connected displays
- Features
-
- 4 parallel rendering pipelines
- 2 parallel geometry engines
- 128-bit DDR memory interface
- AGP 8X support
- SMARTSHADER™
2.0
- Programmable pixel and
vertex shaders
- 16 textures per pass
- Pixel shaders up to 160
instructions with 128-bit floating point precision
- Vertex shaders up to 1024
instructions with flow control
- Multiple render target
support
- Shadow volume rendering
acceleration
- High precision 10-bit per
channel frame buffer support
- Supports DirectX® 9.0 and
the latest version of OpenGL®
- SMOOTHVISION™
2.1
- 2x/4x/6x full scene anti-aliasing
modes
- Adaptive algorithm with
programmable sample patterns
- 2x/4x/8x/16x anisotropic
filtering modes
- Adaptive algorithm with
bi-linear (performance) and tri-linear (quality) options
- HYPER
Z™ III+
- Lossless Z-Buffer
compression (up to 24:1)
- Fast Z-Buffer Clear
- TRUFORM™
2.0
- 2nd generation N-Patch
higher order surface support
- Discrete and continuous
tessellation levels per polygon
- Displacement mapping
- VIDEOSHADER™
- Seamless integration of
pixel shaders with video
- FULLSTREAM™
video de-blocking technology
- Noise removal filtering for
captured video
- MPEG-2 decoding with motion
compensation, iDCT and color space conversion
- All-format DTV/HDTV decoding
- YPrPb component output*
- Adaptive de-interlacing and
frame rate conversion
- Dual integrated display
controllers
- Dual integrated 10-bit per
channel 400 MHz DACs
- Integrated 165 MHz TMDS
transmitter (DVI 1.0 compliant)
- Integrated TV Output support up
to 1024x768 resolution
- Optimized for Pentium® 4 SSE2
and AMD Athlon™ 3Dnow!
- PC 2002 compliant
SMARTSHADER 2.0 literally
refers to the Hercules' ability to run DX9 pixel and vertex shaders.
SMOOTHVISION 2.1 is ATI's enhanced anti-aliasing and anisotropic
filtering options, and Hyper Z III is the collective term for the
much-needed bandwidth-saving techniques. The 9600, with only 6.4GB/s of
potential bandwidth, needs all the help it can muster.
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