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Preview - Freedom Force vs. The Third Reich

by Nick Haywood on 2 March 2005, 00:00

Tags: Digital Jesters, Strategy

Quick Link: HEXUS.net/qa7z

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I am… Conclusion Man!





Ahem…. sorry, they’ve got me at it now. What I mean is that the game is driven by in-game cut scenes which tend to be mid-mission and central to what you have to do next and 2D between level scenes which usually introduce a new character. These latter scenes are presented in true pop-art comic book style, with all the forced drama and overt emotion and deliberate plot holes that were the hallmark of the comics the game draws it’s inspiration from.



In addition, you get to watch a brief history of each superhero or super villains creation, which really only pads out the background and isn’t necessary for the plot to carry on. I’m not going to bang on too much about the plot, as it’s worth playing to see how things unfold, but I’ll just say that some villain tinkered with time so the Nazis won the war, and your task is to travel back in time, sort things out and catch the bad guy.



Now, if all this sounds just a bit to much like throwing too many oddments into the pot, let me assure you that the game all hangs together very well, and you’re constantly reminded that you’re essentially playing a comic book. From the 2D artwork and lettering prevalent through the non-game screens through to the super-cheesy square jawed, deep voiced heroic dialogue, FFvsTTR just roars out with fun and light heartedness from the rooftops… rooftops it could clear in a single bound, no doubt.