5 April 2019, 12:21
And it will be followed up, from 18th April to 2nd May, by Transistor.
2 April 2019, 13:11
And the game will be removed from Steam to become an Epic Games / Ubisoft Store exclusive.
2 April 2019, 10:11
Gearbox is set to reveal more about the game soon but prematurely Tweeted these titbits.
22 March 2019, 10:11
And it previews Chaos, a high-performance physics and destruction system, coming soon.
11 March 2019, 15:31
And through 2019 we should see the store not just add new exclusive titles but transform.
5 March 2019, 12:11
That's a much faster take-up than Fortnite, and it is almost on a par in Twitch view rankings.
13 February 2019, 11:21
Preview 1 is now available and includes low- and high-level ray tracing effects.
6 December 2018, 13:31
Battle Pass owners can start their designs today but general availability starts a week later.
5 December 2018, 11:01
Fortnite-maker says eStore store is "launching soon," initially for PC and Mac.
12 November 2018, 13:01
And Razer promises some specially designed peripherals for launch at the CES 2019.
21 August 2018, 11:21
See the difference real time raytracing makes in Battlefield V, Metro Exodus, and more.
22 May 2018, 18:11
The pool will fund Fortnite competitions over the 2018 - 2019 season.
15 March 2018, 13:31
Delivers "improvements to rendering, physics, Landscape terrain, and many more systems".
13 March 2018, 14:31
It’s the same game as on consoles and computers - with Cross Play, Cross Progression.
29 January 2018, 12:11
It never left beta stage but people who paid for early access and so on will get refunds.
23 January 2018, 13:11
As its name suggests, Cloudgine offloads Unreal Engine 4 processing to the cloud.
14 July 2017, 11:01
And key VRWorks features are mainlined in Unity 2017.1.
9 June 2017, 12:01
Paid early access will start from 25th July on PC, Mac, Xbox One and PlayStation 4.
18 April 2017, 11:01
Provides a smoother, improved VR experience in games such as Epic's Robo Recall.
16 February 2017, 13:31
Plus compile times are drastically reduced, stability and runtime performance improved.
17 August 2016, 12:31
Epic Games launches a trailer to celebrate the open beta availability of its new MOBA.
28 July 2016, 14:31
Tim Sweeney says it’s a strategy now being used to attract gamers to the Windows Store.
18 July 2016, 10:31
And more for realistic dynamic human responses; emotions, expressions and so on.
4 March 2016, 13:32
Epic Games co-founder doesn't like how the Universal Windows Platform is shaping up.
7 August 2015, 12:23
UE4 developer and modder CryZENx says DX12 gives the demo a significant boost.
12 June 2015, 12:11
Plus a host of Epic and community developed changes and upgrades.
9 March 2015, 12:25
But for further hardware specifications you'll have to wait until GTC, starting 17th March.
4 March 2015, 21:25
And Nvidia PhysX engine code has been opened up to UE4 developers.
3 March 2015, 10:20
Current subscribers will receive a pro-rata refund and a $30 credit for the marketplace.
26 February 2015, 14:05
And debuts HTML5 export, VR preview and Leap Motion support.
5 February 2015, 12:20
Offering details and live demonstrations of the next generation of the OpenGL API.
28 January 2015, 11:35
And another game designer pays homage to Rockstar's Bully in UE4 (video).
11 December 2014, 13:20
Includes such niceties as Cereal Simulation and Fluid-Fluid interaction.
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