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Sony PlayStation 4 sales surpass the 70 million mark

by Mark Tyson on 8 December 2017, 11:01

Tags: Sony (NYSE:SNE)

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Sony has announced new milestone figures as evidence of the success of its current PlayStation games console lineup. In a press release Sony Interactive Entertainment claimed that over 70 million PS4 machines have been sold to date. Furthermore, its relatively new VR companion accessory, the PSVR, has been enjoying strong momentum and surpassed the two million sales mark earlier this month.

Figures for the worldwide total sales up until 3rd December 2017 were as follows:

  • The PS4 has cumulatively sold through more than 70.6 million units to consumers worldwide
  • Based on the strong momentum of PS4, the PSVR cumulatively sold more than two million units to consumers worldwide.

The hardware sales have had a pleasing, for Sony, knock-on effect with regard to the sales of games software. Also using worldwide total figures until 3rd Dec, Sony has sold 617 million PS4 games (retail plus digital). Meanwhile Sony has made ready 150 titles for PSVR, achieving over 12.2 million games sales at retail and as digital downloads via the PlayStation Store.

Sony management was understandably "delighted" with the figures, above. In order to keep shifting units Sony has to maintain a steady release of good games titles. For PS4 we can expect big new released soon, such as God of War, Detroit: Become Human and Marvel's Spider-Man. For the PSVR, Sony says there are over 130 "highly anticipated games and other entertainment content in development" for release next year.

To put some of Sony's figures into focus, we must remember that Nintendo was very happy to pronounce an expected 14 million total worldwide Switch sales for the year ending March 2018. Looking at the other end of the spectrum the PS2 was the best selling console of all time, shifting 155 million units. Going forward through 2018, we feel that Microsoft might enjoy a bit of a comeback. In November we noted that the new Xbox One X seemed to be a hit, especially considering its rather large price tag.



HEXUS Forums :: 4 Comments

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I'm responsible for 3 of them :P

(launch model, replaced with a Pro when HDMI broke and a slim for the kids)
I was really positively surprised by my PS4 Pro and PSVR. The HMD is easy to set up and use, not too uncomfortable to wear and the controls work really well in the games I played. The pixel to pixel distance is an issue, but that is easy to fix with coming technology. I think the future of VR is sitting or standing (or maybe lying down in the future ;D ). Roomscale is unsuited for the mass-market. Will definitely be buying a PS5 and PSVR2, if ever available.
2 million PSVR sales doesn't give developers much of a market to shoot for. If you release for PS4 having paid for a licence, gone through their testing and acceptance protocols AND localise to all markets then if you sell it to absolutely everyone who owns it you still only shift 2 million copies. Fine for an add-on to a 2D game but I can't see anyone making a VR only or VR first game with any kind of budget with a market that small.
spacein_vader
2 million PSVR sales doesn't give developers much of a market to shoot for. If you release for PS4 having paid for a licence, gone through their testing and acceptance protocols AND localise to all markets then if you sell it to absolutely everyone who owns it you still only shift 2 million copies. Fine for an add-on to a 2D game but I can't see anyone making a VR only or VR first game with any kind of budget with a market that small.

But if nobody develops games….