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Epic publicises early Unreal Engine 4 screenshots

by Alistair Lowe on 18 May 2012, 11:14

Tags: Epic Games

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Whilst until now, displayed only behind closed doors at GDC, Epic has at last publicised a handful of medium-res screenshots from its upcoming Unreal 4 Engine. Apparently running on a single NVIDIA GeForce GTX 680, it's difficult to judge the images at the resolution provided, however, with Epic offering wire-frame comparisons, it's clear that the firm is attempting to demonstrate the use of DirectX 11 and tessellation throughout its scenes.

We dare say, following quotes from Epic that the firm is looking entirely to the next generation of consoles for its Unreal 4 Engine, that DirectX 9.0c could finally be witnessing its final days, with next year's consoles and smartphones both looking to support DirectX 11, we wouldn't be surprised if the Unreal Engine 4 drops support for the ageing standard, it's even a little tempting to suggest that the Engine may look to DirectX 11 only, bypassing version 10, in order to fully exploit and promote the use of tessellation through a better targeted development pipeline.

For those unfamiliar with tessellation, it's a method that allows the GPU to generate extra geometry on-the-fly, as opposed to fetching high-quality models from memory. Its primary use in games is to grant developers the ability to focus where on the scene detail is to be found, making better use of the GPU's maximum polygon count. If used correctly, DirectX 11 games can give the appearance of much greater detail when compared like-for-like with DirectX 10 equivalents, giving the Unreal 4 Engine the potential to appear much more impressive than one would expect from simply updating to the latest GPU.

Unreal Engine 4 Particles

The Unreal Engine 4 will also make greater use of GPGPU compute to accelerate certain game elements, such as particles, with the engine capable of individually controlling and animating millions of particles, provided it's being backed by a beefy enough GPU.

Expect more screenshots and videos at this year's E3 on June 5th.



HEXUS Forums :: 8 Comments

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The screen shots look stunningly lifelike. I can't wait to play something using this engine.
Looks gorgeous. I hope Unreal Engine 4 can also create hundreds, if not thousands, of characters on screen at once, much like Total War or Assassins Creed 3. But with even more individualism and better AI. Would be amazing.

As would an all new Unreal game.
It looks nice,but then even CryEngine 2 and CryEngine 3 are pretty impressive if you look at some of the work done with them. Both Crysis and Crysis 2 don't really show what both engines look like when pushed. Remember,tech demos are the best case scenario in many cases and initial games based on them won't necessarily look as good,unless they are parts of actual games.
Looking at the screenshots alone, I'm not overly impressed. I much preferred the demo they had a while back, the Samaritan.
So is this the one that adds an extra light bounce?