HEXUS.bang4buck, overclocking, power
HEXUS.bang4buck
In a rough-and-ready assessment of the cards' bangs per buck, we've
aggregated the average 1920x1200 4xAA 8xAF and 2560x1600 4xAA 8xAF
framerates for the three games, normalised them* and listed the cards'
price. But there are more provisos than I care to shake a stick at. We
could have chosen three different games, the cards' prices could have
been derived from other sources and pricing is such that it can
fluctuate daily. So, to reiterate, the graph below highlights a metric
that should only be used as a yardstick for evaluating comparative
performance with price factored in. Other architectural benefits are
not covered, obviously.
| Graphics Cards |
HIS Radeon HD 2900 XT
512MiB |
Sapphire Radeon X1950 XTX
512MiB |
NVIDIA GeForce 8800 Ultra
768MiB | NVIDIA
GeForce 8800 GTX 768MiB | ASUS
EN8800GTS/HTDP/640M 640MiB | ASUS EN8800GTS/HTDP/640M 320MiB |
| Actual aggregate marks at 1920x1200 4xAA 8x(16x)AF |
222.74 |
232.12 |
366.81 |
329.85 |
238.64 |
231.94 |
|---|
| Aggregate marks, normalised**, at 1920x1200 |
201.26 |
206.06 |
273.4 |
254.92 |
209.31 |
205.97 |
| Price - at time of writing |
£249 |
£225 |
£469 |
£350 |
£242 |
£192 |
| HEXUS.bang4buck score |
0.808 |
0.916 |
0.583 |
0.728 |
0.865 |
1.073 |
| Acceptable framerate (60FPS av.) at 1920x1200 4xAA
8/16xAF |
Yes |
Yes |
Yes |
Yes |
Yes |
Yes |
| Graphics Cards |
HIS Radeon HD 2900 XT
512MiB |
Sapphire Radeon X1950 XTX
512MiB |
NVIDIA GeForce 8800 Ultra
768MiB | NVIDIA
GeForce 8800 GTX 768MiB | ASUS
EN8800GTS/HTDP/640M 640MiB | ASUS EN8800GTS/HTDP/640M 320MiB |
| Actual aggregate marks at 2560x1600 4xAA 8x(16x)AF |
143.25 |
141.82 |
224.48 |
199.97 |
128.99 |
114.44 |
|---|
| Aggregate marks, normalised**, at 2560x1600 |
123.04 |
122.73 |
202.24 |
185.84 |
103.49 |
81.66 |
| Price - at time of writing |
£249 |
£225 |
£469 |
£350 |
£242 |
£192 |
| HEXUS.bang4buck score |
0.494 |
0.545 |
0.431 |
0.531 |
0.428 |
0.425 |
| Acceptable framerate (60FPS av.) at 2560x1600 4xAA
8/16xAF |
No |
No |
Yes |
Yes |
No |
No |
** - The normalisation refers to taking playable framerate into
account. Should a card benchmark at over 60FPS in any one game, the
extra FPS counts as half. Similarly, should a card benchmark lower, say
at 40FPS, we deduct half the difference from its average framerate and
the desired 60FPS, giving it a bang4buck score of 30 marks. The minimum
framerate, then, can be 20FPS, as that will score 0.
As an example, should a card score 120FPS we
count it as 90FPS (120 - (120-60)/2) as only half the framerate above
60FPS is counted for the bang4buck. Similarly, should it score 30FPS we
count it as only 15FPS (30 + (30-60)/2).
The reasoning behind such calculation lies with
playable framerates. Should card A score 110FPS in a benchmark and card
B 160, then card B would normally receive an extra 50 marks in our
bang4buck assessment, even though both cards produce perfectly playable
framerates and anything above 60FPS is a bonus and not a necessity for
most. However, the bang4buck total would be identical if in another
benchmark card A scored a smooth 70FPS and card B an unplayable 20FPS,
as both aggregate to 180 marks, yet the games-playing experience would
be vastly different. You would, on balance, say that card A was better
because it ran smoothly in both games. In our revised aggregation, card
A would receive 150 marks (85 + 65) and card B 100 (100 + 0).
In effect, we're including a desired average
framerate, in this case 60, and penalising lower performance whilst
giving higher-than 60FPS framerates half as much credit as the
framerate up to 60FPS. If that doesn't make sense or you have issue
with it, please hit the HEXUS community.
And here is the HEXUS.bang4buck in pictorial
form, highlighting normalised performance divided by street price.
What the graph shows you is whether, on
framerates alone, spending more is worth it. So, if the GeForce 8800
Ultra and Radeon HD 2900 XT had an identical HEXUS.bang4buck, the
GeForce's higher price would be reflected in performance that was
equivalently higher, too.
The 1920x1200 graph highlights that the HIS
Radeon HD 2900 XT's pricing absolutely needed to be where it's
currently positioned - £249 - for it to be attractive. It's
not going to compete against the 8800 Ultra and GTX models on
performance alone. The 2560x1600 graph is far more even, suggesting
that, again, the pricing has been well thought out. On the evidence of
our limited trio of games, then, the Radeon HD 2900 XT could not have
been priced much higher for it to succeed. Of course, this graph
blatantly ignores other benefits such as a SM4.0 architecture over say,
the SM 3.0 Radeon X1950 XTX and various non-3D-related features.
Power
Who chews through the most, then?
| Graphics Cards |
HIS Radeon HD 2900 XT
512MiB |
Sapphire Radeon X1950 XTX
512MiB |
NVIDIA GeForce 8800 Ultra
768MiB | NVIDIA
GeForce 8800 GTX 768MiB | ASUS
EN8800GTS/HTDP/640M 640MiB |
ASUS EN8800GTS/HTDP/320M
320MiB |
| Idle system draw at mains |
170W |
119W |
185W |
166W |
154W |
153W |
|---|
| Idle draw at system, assuming 80% PSU eff. |
136W |
95W |
148W |
133W |
123W |
122W |
| Peak system draw at mains |
316W |
271W |
331W |
293W |
251W |
253W |
| Peak system draw at system (80% PSU eff.) |
253W |
217W |
265W |
234W |
201W |
202W |
Run at stock speeds and according to our
measurements, the HIS Radeon HD 2900 XT's power profile sits somewhere
between the GeForce 8800 GTX and Ultra models; pretty much what we'd
expect.
Overclocking
We managed to push the HIS' stock 743/1586 frequencies to 844/1908 with
ease. We re-ran the overclocked card in our regular 1920x1200 SC:CT HDR
test.
The extra boost brings it to near-GeForce 8800
GTX stock levels.