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Review: ATI Radeon X1300 PRO and X1600 XT

by Ryszard Sommefeldt on 21 January 2006, 00:06

Tags: ATI Radeon X1300 PRO, ATi Technologies (NYSE:AMD)

Quick Link: HEXUS.net/qaelk

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System Setup and Notes

Hardware

  • Radeon X1300 PRO and X1600 XT Test Platform
Processor(s) AMD Athlon 64 4000+
2.4GHz, single-core, 1MiB L2, Clawhammer
Mainboard(s) ASUS A8R-MVP
ATI RD480 Crossfire
ULi M1575
Memory 2 x 512MiB G.Skill F1-3200DSU2-1GBLE
Memory Timings 2.5-4-4-8 @ 400MHz, 1T
BIOS Version 0402
Disk Drive 80GB Western Digital PATA
Graphics Card(s) ATI Radeon X1300 PRO
ATI Radeon X1600 XT
ATI Radeon X700 PRO
Graphics Driver CATALYST 6.2 BETA
Operating System Windows XP Professional, SP2, 32-bit
Core Logic Driver(s) ULi M1575 Chipset Driver V1.0.5.2a

Software

Software
  • Futuremark 3DMark05
  • MDolenc's Fillrate Tester
  • GZeasy Fillrate V0.9
  • D3D Rightmark 1.0.5.0
  • Humus' GL_EXT_reme
  • SeriousMagic v1.3
  • ShaderMark 2.1
  • HEXUS Instruction Issuer
  • Rivatuner RC15.8
  • Splinter Cell: Chaos Theory
  • F.E.A.R.
  • Far Cry
  • Chronicles of Riddick: EFBB

Notes

ATI's Radeon X700 PRO is the comparison hardware. As the last ATI GPU with a 128-bit memory bus and mid-range aspirations, RV410 is the logical comparison chip for the new RV5-class parts. X700 PRO is a 6/8/8 part with single Z-rate, clocked at 425/432.5.

Products such as X800 GTO, NVIDIA GeForce 6800 GS, and other late-model chip-reuse SKUs from both main IHVs are the retail comparisons, but testing restrictions see us leave them out of this look at the reference examples.

Driver defaults were used throughout, and stock clocks were used for all cards. If in-game controls could be used for both antialiasing and anisotropic texture filtering, they were, otherwise the driver was used to force the required levels (if applicable and the game allowed it without rendering errors). Tested resolutions were 1024x768, 1280x1024, 1600x1200 and 1920x1200.

Game tests were run a minimum of three times at each setting, and the median value reported. In the case of manual 'run-through' testing with FRAPS, three consecutive runs that produced repeatable results, after further analysis, were used. If values weren't part of a repeatable set, they were discarded and obtained again.

The format of the graphs is the same throughout this preview. The line plots are the baseline scores without antialiasing or anisotropic texture filtering applied, the column plots the values with AA and AF applied.

If you have any questions about our testing methods, please feel free to ask at any time in the HEXUS.community.