Published: Monday 16th November, 2009 | Author: Parm Mann
Products: Colin McRae: DiRT 2
Companies: Codemasters (All Codemasters content)
External reviews: Colin McRae: DiRT 2
If you've picked up a Radeon HD 5000-series GPU, there's a good chance you've received a voucher for Codemasters' upcoming rally game, DiRT 2.
Touted as one of the first big-name titles to make full use of the visual advantages of DirectX 11, it's a game that can't come quick enough for AMD. As the only GPU manufacturer to offer DX11 graphics cards at retail, AMD is understandably keen to prove that the hype surrounding DX11 is warranted.
We've already seen some of that DX11 eye candy shown off in video form, but if you're itching to see it in the flesh, Codemasters has shed some light on the hardware required. Here's the complete breakdown:
Recommended Specifications: Enhanced for DirectX 11
OS: Microsoft Windows XP, Vista or Windows 7
Processor: Intel Core i7 or AMD Phenom II
Memory: 3GB
HD Space: 10GB
Video Card: AMD ATi Radeon HD 5700 Series
Minimum Specifications
OS: Microsoft Windows XP, Vista or Windows 7
Processor: Intel Pentium 4 3.0Ghz or AMD Athlon 64 3400+
Memory: 1GB (2Gb for Windows Vista)
HD Space: 10GB
Video Card: AMD ATI Radeon X1500 or NVIDIA GeForce 6800
For full-on DX11 goodness, Codemaster recommends some beefy hardware - suggesting the use of an Intel Core i7 processor, at least 3GB of memory and an ATI Radeon HD 5700-series GPU.
DiRT 2 is scheduled for a December launch on PC. The game is already available for Xbox 360 and PlayStation 3 and readers can check out our console-specific review by clicking here.
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It's been worth having multi-core CPUs for the past year at least. Pretty much every major game that is released now is multi-threaded. Tom's Hardware did a good report (http://www.tomshardware.co.uk/cpu-cores-performance,review-31646-9.html) on how many cores are needed. It seems that three cores is the sweet-spot for games. :juggle:
Ooh nice. My wondering was really based on the original thinking when the i7s came out - that they offered little benefit in gaming over the previous high-end CPUs - has that changed now? Or was the problem there simply that games were (and still are) GPU-limited?
well I have a 3GHz Quad Duo Core 2 processor
You have a what now? :confused: :pQuote
It's been worth having multi-core CPUs for the past year at least. Pretty much every major game that is released now is multi-threaded. Tom's Hardware did a good report (http://www.tomshardware.co.uk/cpu-cores-performance,review-31646-9.html) on how many cores are needed. It seems that three cores is the sweet-spot for games. :juggle:
That's just bad...did you even look at the benchmarks? Nobody games at 1024x768 on lowest details.
I have a 3.2GHz Core 2 Duo and Radeon HD 5850. A Core i7 will make an insigificant difference for me at 1920x1200, max detail settings and 4XAA/8XAF.Quote
That's just bad...did you even look at the benchmarks? Nobody games at 1024x768 on lowest details.
I have a 3.2GHz Core 2 Duo and Radeon HD 5850. A Core i7 will make an insigificant difference for me at 1920x1200, max detail settings and 4XAA/8XAF.
They ran the benchmarks at 1024x768 to remove any chance of a GPU bottleneck. Going from your dual-core setup to a new quad-core setup (at the same clock) probably would make a difference if the game was new and CPU bound - like World in Conflict. Whether someone would notice the difference is debatable. Going from say 60fps to 75fps will probably not be noticeable.Quote
I have a 3GHz Quad Duo Core 2 processor
and
COD Modern Day Warfare 2
in a week? Can I have some of what you're smoking please? :pQuote
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