Introduction
EVGA01
NVIDIA chose the start of 2009 as an opportune time to release a couple
of high-end graphics cards,
GeForce GTX 295 and
GeForce
GTX 285, etailing at
£400 and £300,
respectively, whose introduction solidified NVIDIA's position as
provider of cutting-edge graphics. Whilst performance was undeniably
good, especially from the twin-GPU GTX 295, the asking price deterred
many.
The battle for volume sales happens far lower in the pricing spectrum,
clearly, and both NVIDIA and arch-rival ATI need to have compelling
discrete cards from, say, £30 to £150. ATI's shown
its performance hand last year with a mid-range upgrade in the form of
the
Radeon
HD 4800-series, whilst NVIDIA's
been content to extend the
longevity of the GeForce 9800 class of GPUs, which, in turn, are based
on GeForce 8800 cards.
Long story short, right now, NVIDIA has three options by which to
increase the attractiveness of its mid-range wares, priced at between
£100-£150. Firstly, it can build an entire
programming and application ecosystem around modern GPUs that make them
more than just a pixel-cruncher. It's done this, reasonably
successfully, with the nascent CUDA-driven and Graphics Plus
initiatives,
beating ATI to the punch. Secondly, it can reduce the price that it
sells various GPUs in to its partners, and the GeForce 9800 GTX+ is
currently available from around £115. Lastly, to bring
greater performance gains the company can leverage the existing
high-end architecture found in GTX 285 (GT200), cheapen it through
architecture-cutting maneuvers, and release a £125 card that
traces it lineage directly back to GT200.
Today, NVIDIA introduces the GeForce GTS 250 GPU, designed to be the
mid-range standard-bearer for much of 2009. Read on to find out which
option NVIDIA chose, exactly what it is, and how it stacks up to
competition.