Company of Heroes: Opposing Fronts DX10
Company of Heroes: OF (high-end) 1,680x1,050 4xAA 0xAF | ||||||
---|---|---|---|---|---|---|
Sapphire HD 4830 512MB | ZOTAC GTX 260 896MB | BFG GeForce GTX 280 OCX | BFG GeForce GTX 260 OCX MAX | Sapphire HD 4830 XF | Force3D HD 4870 | PowerColor Radeon HD 4850 |
38.02 | 70.37 | 94.45 | 83.57 | 72.34 | 55.58 | 46.35 |
Company of Heroes: OF (high-end) 1,920x1,200 4xAA 0xAF | ||||||
---|---|---|---|---|---|---|
Sapphire HD 4830 512MB | ZOTAC GTX 260 896MB | BFG GeForce GTX 280 OCX | BFG GeForce GTX 260 OCX MAX | Sapphire HD 4830 XF | Force3D HD 4870 | PowerColor Radeon HD 4850 |
33.14 | 58.48 | 79.52 | 69.06 | 62.85 | 46.13 | 39.12 |
Company of Heroes: OF (high-end) 2,560x1,600 4xAA 0xAF | ||||||
---|---|---|---|---|---|---|
Sapphire HD 4830 512MB | ZOTAC GTX 260 896MB | BFG GeForce GTX 280 OCX | BFG GeForce GTX 260 OCX MAX | Sapphire HD 4830 XF | Force3D HD 4870 | PowerColor Radeon HD 4850 |
21.61 | 37.29 | 51.52 | 44.53 | 43.13 | 29.8 | 24.11 |
Run via the taxing DX10 codepath, single-GPU numbers aren't fantastic at any resolution.
Put two cards together and we see some almost-perfect scaling, and the numbers are good enough that 2,560x1,600 is faster than single-card 1,680x1,050.