Published: Tuesday 24th June, 2008 | Author: Parm Mann
Companies: Force3D (All Force3D content)
Force3D, a relatively new start-up in the graphics-card market, has today launched its Radeon HD 4850 and HD 4870.
You're probably about as confused as we are when it comes to AMD's HD 4000 series launch, so here's the predicament; the HD 4870 is supposed to be launching tomorrow, but Force3D has let its card loose today.

So, what will Force3D's version of the highly-anticipated HD 4870 have in store? Well, it'll provide a core frequency of 750MHz and 512MiB of GDDR5 memory with an effective clock speed of 3,600MHz. Wait, what? Yep, 3,600MHz, GDDR5's dual data rate is to thank for that. The 256-bit interface should therefore serve up 115.2GiB/s of memory bandwidth.
Force3D has served up the following 3DMark Vantage benchmark to highlight the 4870's power, showing that it races ahead of AMD's HD 3870 X2.

There's no word of a bundle or price, but you can expect Force3D's HD 4870, along with cards from AMD's other partners, to begin popping up tomorrow.
Official product page: force3d.com
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The physx thing is completely and utterly useless aswell, Nvidia want it to die, its crap technology offering entirely nothing. THe special ut3 levels weren't pretty or good because of Physx, they were good because people spent an ungodly amount of time designing every last breakable wall, thats where the trouble is, and thats why the whole game wasn't the same, because design time right now without a decent engine that can do it all automatically(we are a long way off) is so high that games can only have 1 "special" level. If all levels were the same level of detail it would simply not come out for an extra 2 years.
Not to mention, in this generation, considering the lack of Physx games you'd be looking at wanting the 2nd card mostly for SLi, and secondaryily for Physx, who wants to buy 2x280 GTX's to just sometimes use a couple of levels that use Physx......answer, fanboys, and even they will be detered this generation looking at double the cost for performance as ATi.
Also remember, ATi, and Intel(who only support ATi crossfire and not sli) BOTH support Havoc, and when multi cores with intergrated gpu cores come out in the next couple of years from both companies, meaning every system bought on the entire market supports Havoc, what dev in their right mind will design games for Physx? I can answer, the ones that Nvidia pay enough to do it, but even with a large offer, supporting Physx with next to no users, or supporting Havoc which everyone will have availble to them......... even large wads of cash will not persuade many of them.
With Physx in the market and games supporting "physx" on the box, same way Crysis "optimised for quad core", its just another marketing gimmick but one that you look bad if you don't support. Rather than spending, millions, every year, for the foreseeable future competing with Physx with their own APi, which in the space of a decade will cost them a hell of a lot in R&D and advertising/paying companies to use it, they just bought up Physx, put some loose support behind it, let it die but still save lots in the long run. Cheaper to spend 50mil on a companie and let the idea die(because it was useless and a gimmick) than spend 500mil in 20 years competing, they jumped the gun, infact probably caused AMD to go Havoc and Intel to let them, as Nvidia keep irritating Intel. By making the move, they made it easy for INtel/AMD to gang up on them.Quote
Havok will be ahead of PhysX for a long time, it's got a damn big lead over it for a start - just about every game on the market uses the Havok engine for dedicated physics.
Nvidia will no doubt come back in time, but it's good to see AMD coming out pretty much on top again. It's nice to see that AMD are keeping with reasonably simple product lines, rather than adding on +, GT, GTX, GTS, etc. Don't get me wrong, i love my 8800GT, but the number of models Nvidia bring out each revision is just ridiculous.Quote
One thing that ATI needs to sort out is their equivalent of CUDA - it could be a bit of a trump card for Nvidia.
Same could be said for DirectX 10.1 support on the ATI cards. Both are fairly useless right now. Only UT3 supports CUDA PhysX and Assassins Creed supports DirectX10.1 (without the latest patch)? Either way I don't think we can lose with these prices whatever we choose. :)Quote
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