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We pointed out Sapphire's extra-high-resolution monitor shenanigans
here, but that wasn't the only interesting display on show.
The flash-ridden, fuzzy picture doesn't highlight the benefits of this
as-yet-unnamed screen.
Similar to ZALMAN's NVIDIA-only effort, the screen simulates 3D action
by the use of stereoscopic imaging.
The monitor uses two panes, one behind each other, that display a
polarised image to each eye, fooling them into thinking that the
display has 3D substance. One need to use polarised lenses to see the
effect, and such a pair were modelled by Sapphire's very own Bill 'The
Duke'
Donnelly.
I wonder what's making him so happy? A 3D image of him sitting of a
deserted island, mojito in hand and cellphone turned off, perhaps?
On a more serious note, additional DirectX and OpenGL drivers need to
be compiled and amalgamated with the usual CATALYST software before the
display can correctly render the stereoscopic image. Problem is, these
need to be done on a per-application basis, and optimising for
professional apps using the OpenGL API isn't proving to be easy,
according to Sapphire.
Again, another proof of concept with no pricing or availability
announced. We reckon the 22in, 1,680x1,050-capable monitor will ship,
in Q3 2008, at around £450, though.
HEXUS.community :: your right2reply
Hope 3D does'nt take off too much though as have a squint and cannot see 3D.Quote
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